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Myst mechanical age
Myst mechanical age






Go to the elevator, close the door, and press the button to go into the tower. The paintings next to the book case opens and closes the secret passageway behind the case. Each of them corresponds to where one of the 4 available link books is hidden (ship, giant tree, gears, and spaceship). Grab the tower and rotate it until it flashes red, then stop.

myst mechanical age

Each of the marker switches in the island lights one specific group of buildings in the map. Look at the map next to the exit inside the library. Note any interesting diagrams from the other books. Ignore the book with the weird squares in it until later in the game. Read the four legible books in the book-case. Place the blue and red pages in the corresponding books. In the library, examine each wall to find some interesting items. Turn back to the projector, push the button, and watch the man’s message to Catherine. Enter the number of switches (08), and press the button to close the panel. Press the green button on the upper left corner, which will reveal a hidden control panel. Notice the piece of paper on the wall to the left. Go to the projector, and turn it off by pressing the big button at the bottom.

myst mechanical age

In the pier, there is an entrance to an underground room. The Clock Tower switch will not be accessible until later. Turn each marker switch on (up) as it is found. Pick up the note in front of the planetarium.Īs your character explores the island, eight marker switches will be found: Pier, Giant gears, Planetarium, Spaceship, Mall with small pool and pillars, Brick building, Wooden shack, and Clock tower. The face belongs to Chuck Carter, who created a lot of the graphics for the game. That man is not Atrus, Sirrus, Achenar, or any other game character. You will also notice that the floor is a mosaic, forming a picture of a man’s face. If you have completed the game, you will have been to D’ni, the place that you arrive in after you have used the green book in the library’s fireplace. Decide which ending to display and deliver the appropriate page. Input the pattern on the door in the fireplace opening. In the Library, look at the far right book on the middle shelf for the pattern for page 158.

myst mechanical age myst mechanical age

Return to the dock and turn off the marker switch (down position). At the clock tower, rotate the small wheel twice and the large wheel eight to set the clock to 2:40. Turn on all markers (marker switches to up positions and symbols to green). These steps will allow Myst to be completed in thirty minutes, without viewing the entire game.








Myst mechanical age